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Technical Whitepaper

Low Latency Streaming: A Technical Deep Dive

From Theory to Production: Achieving Sub-Second Latency at Scale

45 min read|52 pages|Version 2.3|November 2024

Authors

DSC

Dr. Sarah Chen

Chief Streaming Architect, WAVE

MR

Marcus Rivera

VP of Engineering, WAVE

EK

Elena Kowalski

Principal Protocol Engineer, WAVE

Key Findings

Research conducted across 500+ streaming implementations reveals significant opportunities for latency optimization.

94%

Latency Reduction

Average reduction from traditional HLS/DASH to optimized WebRTC delivery

<100ms

Glass-to-Glass

Achievable end-to-end latency with proper optimization across the pipeline

99.97%

Delivery Success

Packet delivery rate using hybrid ARQ and FEC error correction

47%

Engagement Increase

Viewer engagement improvement when latency drops below 1 second

Table of Contents

01Introduction to Latency in Live Streaming
p. 4
02The Physics of Latency: Understanding Delay Sources
p. 8
03Protocol Comparison: WebRTC vs SRT vs OMT
p. 15
04Encoder Optimization Strategies
p. 24
05CDN Architecture for Low Latency
p. 32
06Client-Side Optimization Techniques
p. 38
07Measuring and Monitoring Latency
p. 44
08Case Studies and Real-World Results
p. 48

The Anatomy of Streaming Latency

Understanding where latency accumulates is the first step to eliminating it. This breakdown shows traditional vs. optimized latency at each pipeline stage.

StageTraditionalOptimizedDescriptionOptimization Technique
Capture33ms8msCamera sensor to encoder inputDirect memory access, reduced frame buffering
Encoding100-300ms16-50msVideo compression processingHardware encoding, zero-copy pipelines, B-frame elimination
Packaging2-4 seconds0msSegment creation for HLS/DASHEliminated via RTP/WebRTC transport
Transport50-200ms10-30msNetwork transmissionEdge proximity, QUIC transport, connection pooling
CDN Edge500ms-2s5-15msEdge server processingIn-memory caching, direct relay, protocol transcoding
Buffering3-10 seconds50-200msPlayer buffer for playbackAdaptive jitter buffers, predictive prefetch
Decoding33-66ms8-16msVideo decompressionHardware decoding, parallel processing
Rendering16-33ms4-8msDisplay outputLow-latency display modes, vsync optimization
Total6-17 seconds101-327ms94%+ reduction achievable with proper optimization

Protocol Comparison

Each protocol has unique characteristics. The right choice depends on your latency requirements, audience scale, and infrastructure constraints.

WebRTC (WHIP/WHEP)

50-200ms latency

Scalability

Excellent with SFU

Reliability

Good (with FEC)

Complexity

High

Strengths

  • Browser-native, no plugins required
  • Sub-second latency in production
  • Adaptive bitrate via simulcast
  • End-to-end encryption standard
  • Excellent NAT traversal

Considerations

  • -CPU-intensive encoding in browser
  • -Complex server infrastructure
  • -Bandwidth overhead from redundancy
  • -Quality can suffer under congestion

Best for: Interactive applications, browser-based streaming, two-way communication

SRT (Secure Reliable Transport)

100-500ms latency

Scalability

Good with relays

Reliability

Excellent (ARQ)

Complexity

Medium

Strengths

  • Excellent error recovery (ARQ)
  • AES-128/256 encryption built-in
  • Firewall-friendly with rendezvous
  • Open-source, royalty-free
  • Stable over high-latency networks

Considerations

  • -Slightly higher latency than WebRTC
  • -Requires client software or transcoding
  • -Point-to-point by design
  • -No browser support without WASM

Best for: Contribution feeds, professional broadcast, unstable networks

WAVE OMT Protocol

<16ms latency

Scalability

Excellent (mesh)

Reliability

Superior (predictive)

Complexity

Low (managed)

Strengths

  • Industry-leading sub-16ms latency
  • Predictive error correction
  • Mesh network architecture
  • Automatic protocol fallback
  • Built-in analytics and monitoring

Considerations

  • -Proprietary protocol
  • -Requires WAVE infrastructure
  • -Premium pricing tier

Best for: Ultra-low latency requirements, live trading, esports, auctions

Industry Latency Requirements

Different use cases have vastly different latency tolerances. Traditional streaming falls short for interactive applications.

Standard VOD
Traditional OK

15-30 seconds

Live Sports (Standard)
Traditional OK

10-30 seconds

Social Streaming
Needs Optimization

5-10 seconds

Live Commerce
Needs Optimization

2-5 seconds

Interactive Gaming
Needs Optimization

<1 second

Live Auctions
Needs Optimization

<500ms

Financial Trading
Needs Optimization

<100ms

Remote Production
Needs Optimization

<50ms

Real-World Case Studies

How leading organizations achieved breakthrough latency improvements.

Case Study 1

Global Sports Network

Reduce 25-second delay for live betting synchronization

Solution

Migrated from HLS to WebRTC with SFU distribution

Results

  • Latency reduced from 25s to 800ms
  • 38% increase in live bet volume
  • $12M additional revenue in first quarter
Case Study 2

E-Commerce Giant

Real-time product drops with millions of concurrent viewers

Solution

Implemented OMT protocol with global edge mesh

Results

  • Sub-200ms latency achieved globally
  • Zero overselling during flash sales
  • 67% improvement in checkout conversion
Case Study 3

Esports League

Match live broadcast with in-arena experience

Solution

Custom SRT ingest with WebRTC distribution

Results

  • 350ms average end-to-end latency
  • Eliminated audience reaction spoilers
  • 4x increase in concurrent viewership

Implementation Checklist

A comprehensive checklist for optimizing each layer of your streaming pipeline.

Encoder

  • Hardware encoding enabled (NVENC, QSV, or VideoToolbox)
  • B-frames disabled for real-time
  • Keyframe interval set to 1-2 seconds
  • Lookahead disabled
  • Zero-latency preset selected

Transport

  • WebRTC or SRT protocol configured
  • QUIC transport enabled where supported
  • Connection pooling implemented
  • Edge server proximity optimized
  • Redundant paths configured

Player

  • Minimum buffer size configured
  • Adaptive jitter buffer enabled
  • Hardware decoding verified
  • Catch-up playback implemented
  • Latency target mode active

Monitoring

  • Glass-to-glass measurement in place
  • Per-segment latency tracking
  • Player buffer monitoring
  • Network condition alerts
  • Automated quality scoring

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Low Latency Streaming: Technical Deep Dive | WAVE Whitepaper